Tooltip
Blast an enemy with lightning, inflicting 14 Nature damage.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Shocking Lightning is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 14.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.5 per tick. It ticks every 2 sec, 15 times over the full 30 sec (7.5 base in total).
What it does
Shocking Lightning is a Nature spell with a 2 sec cast, a range of 30 yards, a 2 sec cooldown and effects that last 30 sec. When cast it deals Nature damage (base value 14) and applies an aura every 2 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 14 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.5 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.