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Short Fuse

Spell

Short Fuse

Fire

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Instant castSelf Only

After 30 sec, the Territorial Bombshell explodes, inflicting 18 Fire damage to all players plus an additional 9 Fire damage every 1 sec for 8 sec and killing itself in the process.

Short Fuse

Tooltip

After 30 sec, the Territorial Bombshell explodes, inflicting 18 Fire damage to all players plus an additional 9 Fire damage every 1 sec for 8 sec and killing itself in the process.

Contact with a large enough Rolling Rubbish triggers this effect instantly, destroying the Rolling Rubbish.

How it works

Short Fuse is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 18. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9 per tick. Its area radius is 300 yards. It ticks every 1 sec, 8 times over the full 8 sec (72 base in total).

What it does

Short Fuse is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 18) in a 300 yard radius and applies an aura in a 300 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1School Damage (2)
Value: 18
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 9
Radius: 300 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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