Tooltip
After 30 seconds detonates inflicting 90 Physical damage and an additional 15 Physical damage every 1 sec for 10 sec to all players.
Triggering a early instead causes a localized detonation, inflicting 200 Physical damage to the player that triggered the detonation and an additional 15 Physical damage every 1 sec for 8 sec.
How it works
Its aura procs every time its trigger condition is met.
Shrapnel Bomb is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 90. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. Its area radius is 50000 yards. It ticks every 1 sec, 10 times over the full 10 sec (150 base in total).
What it does
Shrapnel Bomb is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Physical damage (base value 90) in a 50000 yard radius and applies an aura in a 50000 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 90 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 15 Radius: 50000 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.