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Signature Spell

Spell

Signature Spell

Physical

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Mage

Instant castSelf Only

Arcane Blast and Arcane Pulse damage increased by 15%.

Signature Spell

Tooltip

Arcane Blast and Arcane Pulse damage increased by 15%.

Casting Touch of the Magi conjures 4 Arcane Splinters.

How it works

Signature Spell is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 25.

What it does

Signature Spell is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 4
Effect #2Apply Aura (6)
Aura type id 4
Value: 2
Effect #3Apply Aura (6)
Aura type id 108
Value: 15
Effect #4Apply Aura (6)
Aura type id 108
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Signature Spell appears in: 1 talent.

Talents

  • Signature Spell for Mage (Arcane, Fire, Frost)
    Hero talent tree: SpellslingerTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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