Spell
Singe Magic
Fire
Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage.
Tooltip
Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage.
Your Imp must be your current active Pet to use Singe Magic.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
- Effect 1 is Dummy (effect type 3). Its base value is 3.
What it does
Singe Magic is a Fire spell with an instant cast, a range of 40 yards and a 15 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.