How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11.
Skullcracker is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 10 yards. It ticks every 1.5 sec, 12 times over the full 18 sec (36 base in total).
What it does
Skullcracker is a Physical spell with a 1.5 sec cast, a range of 10 yards, a 5 sec cooldown and effects that last 18 sec. When cast it deals Physical damage (base value 10) in a 10 yard radius, has a Knock Back effect in a 10 yard radius and applies an aura in a 10 yard radius every 1.5 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 18 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 10 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 200 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 3 Radius: 10 yards Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.