How it works
Skyriding is built from 9 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 446.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 285. It triggers Dragonrider Energy.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.3 sec.
- Effect 4 is effect type 90, which the datamine does not name.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 406.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 830.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 32. Its base value is 100. It scales with 1 times spell power.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 207. Its base value is 310. It scales with 1 times spell power.
- Effect 9 is Apply Aura (effect type 6). It applies aura type 454. Its base value is -31.
What it does
Skyriding is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.3 sec. It also casts Dragonrider Energy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 446 Misc value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 285 Trigger spell: Dragonrider Energy |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 0.3 sec |
| Effect #4 | Effect 90 Misc value: 191503 |
| Effect #5 | Apply Aura (6) Aura type id 406 Misc value: 218 |
| Effect #6 | Apply Aura (6) Aura type id 4 Value: 830 |
| Effect #7 | Apply Aura (6) Aura type id 32 Value: 100 Spell power coefficient: 1 |
| Effect #8 | Apply Aura (6) Aura type id 207 Value: 310 Spell power coefficient: 1 |
| Effect #9 | Apply Aura (6) Aura type id 454 Value: -31 Misc value: 2391 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.