How it works
Slam is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Knock Back (effect type 98). Its base value is 35.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Battle Ready.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Battle Ready.
- Effect 5 is effect type 140, which the datamine does not name. It triggers Burning Transformation.
What it does
Slam is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and has a Knock Back effect. It also casts Battle Ready and Burning Transformation.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Knock Back (98) Value: 35 Misc value: 300 |
| Effect #3 | Effect 203 Trigger spell: Battle Ready |
| Effect #4 | Effect 203 Trigger spell: Battle Ready |
| Effect #5 | Effect 140 Trigger spell: Burning Transformation |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Slam appears in: 1 spell that casts it.
Spells that cast it
- SlamTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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