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Sleep Walk

Spell

Sleep Walk

Nature

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Evoker

1.7 secTwenty-Five yards

Disorient an enemy for 20 sec, causing them to sleep walk towards you.

Sleep Walk

Tooltip

Disorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Sleep Walk is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the asleep mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 3.

What it does

Sleep Walk is a Nature spell with a 1.7 sec cast, a range of 25 yards and effects that last 20 sec. When cast it applies an aura with the asleep mechanic and applies an aura. The client files the whole spell under the asleep mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range25 yards (Twenty-Five yards)
Cast time1.7 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration20 sec
MechanicAsleep
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 7
Misc value: 4
Mechanic: Asleep
Chain targets: 1
Effect #2Apply Aura (6)
Aura type id 191
Value: 3
Chain targets: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sleep Walk appears in: 2 talents.

Talents

  • Sleep Walk for Evoker (Devastation, Preservation)Talent
  • Sleep Walk for Evoker (Devastation, Preservation, Augmentation)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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