Spell
Sleep Walk
Nature
Disorient an enemy for 20 sec, causing them to sleep walk towards you.
Tooltip
Disorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Sleep Walk is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the asleep mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 3.
What it does
Sleep Walk is a Nature spell with a 1.7 sec cast, a range of 25 yards and effects that last 20 sec. When cast it applies an aura with the asleep mechanic and applies an aura. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 1.7 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 20 sec |
| Mechanic | Asleep |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 4 Mechanic: Asleep Chain targets: 1 |
| Effect #2 | Apply Aura (6) Aura type id 191 Value: 3 Chain targets: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sleep Walk appears in: 2 talents.
Talents
- Sleep Walk for Evoker (Devastation, Preservation)Talent
- Sleep Walk for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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