How it works
Sleepy Mandrake is built from 2 client effects, applied in this order:
- Effect 1 is Create Item (effect type 24). Its base value is 1.
- Effect 2 is effect type 61, which the datamine does not name.
What it does
Sleepy Mandrake is a spell with an instant cast and no range (it targets the caster). When cast it creates an item.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Create Item (24) Value: 1 Item id 262768 |
| Effect #2 | Effect 61 Misc value: 104884 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.