How it works
Slow Time is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 399. Its base value is -50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -50.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 5 is effect type 203, which the datamine does not name. It triggers Fast Time.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -50.
What it does
Slow Time is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Fast Time.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: -50 Misc value: 16 |
| Effect #2 | Apply Aura (6) Aura type id 399 Value: -50 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: -50 Misc value: 16 |
| Effect #4 | Apply Aura (6) Aura type id 4 Misc value: 1 |
| Effect #5 | Effect 203 Trigger spell: Fast Time |
| Effect #6 | Apply Aura (6) Aura type id 4 Value: -50 Misc value: 182 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.