Tooltip
The caster hurls a bolt of Holy energy at the target, inflicting Holy damage and stunning the victim for 2 sec.
How it works
Smite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 11.6595. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 60 yards.
What it does
Smite is a Nature spell with a 4 sec cast, a range of 40 yards and effects that last 2 sec. When cast it deals Nature damage (base value 11.6595) in a 60 yard radius and applies an aura in a 60 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 4 sec |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | School Damage (2) Value: 11.6595 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.