Tooltip
Smite an enemy, dealing 619 Holy damage and healing self for 69% of maximum health.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Smite is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 619.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 69.
What it does
Smite is a Holy spell with an instant cast, a range of 45 yards and a 1.5 sec cooldown. When cast it deals Holy damage (base value 619).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 619 |
| Effect #2 | Effect 136 Value: 69 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.