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Snap Shut

Spell

Snap Shut

Physical

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Instant castTower 100

Snaps shut, trapping a creature unlucky enough to have triggered it for 15 sec.

Snap Shut

Tooltip

Snaps shut, trapping a creature unlucky enough to have triggered it for 15 sec.

How it works

Snap Shut is built from 8 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
  3. Effect 3 is effect type 226, which the datamine does not name.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Summon Homer.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Summon Tommy Joe.
  6. Effect 6 is Trigger Spell (effect type 64). It triggers Summon Lok'lub.
  7. Effect 7 is effect type 90, which the datamine does not name. Its base value is 1.
  8. Effect 8 is effect type 140, which the datamine does not name. It triggers Snap Shut.

What it does

Snap Shut is a spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura. It also casts Summon Homer, Summon Tommy Joe, Summon Lok'lub and Snap Shut (record #182829).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Duration15 sec
Effect #1Dummy (3)
Effect #2Apply Aura (6)
Aura type id 12
Effect #3Effect 226
Misc value: 729773
Effect #4Trigger Spell (64)
Trigger spell: Summon Homer
Effect #5Trigger Spell (64)
Trigger spell: Summon Tommy Joe
Effect #6Trigger Spell (64)
Trigger spell: Summon Lok'lub
Effect #7Effect 90
Value: 1
Misc value: 84884
Effect #8Effect 140
Trigger spell: Snap Shut

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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