Tooltip
Snaps shut, trapping a creature unlucky enough to have triggered it for 15 sec.
How it works
Snap Shut is built from 8 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 3 is effect type 226, which the datamine does not name.
- Effect 4 is Trigger Spell (effect type 64). It triggers Summon Homer.
- Effect 5 is Trigger Spell (effect type 64). It triggers Summon Tommy Joe.
- Effect 6 is Trigger Spell (effect type 64). It triggers Summon Lok'lub.
- Effect 7 is effect type 90, which the datamine does not name. Its base value is 1.
- Effect 8 is effect type 140, which the datamine does not name. It triggers Snap Shut.
What it does
Snap Shut is a spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura. It also casts Summon Homer, Summon Tommy Joe, Summon Lok'lub and Snap Shut (record #182829).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 12 |
| Effect #3 | Effect 226 Misc value: 729773 |
| Effect #4 | Trigger Spell (64) Trigger spell: Summon Homer |
| Effect #5 | Trigger Spell (64) Trigger spell: Summon Tommy Joe |
| Effect #6 | Trigger Spell (64) Trigger spell: Summon Lok'lub |
| Effect #7 | Effect 90 Value: 1 Misc value: 84884 |
| Effect #8 | Effect 140 Trigger spell: Snap Shut |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.