Tooltip
Sends a wave of force in front of the motorcycle, causing 33.3067 damage to all enemy targets within 35 yards in a frontal cone.
How it works
Each cast of Sonic Horn costs 20 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Sonic Horn is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It applies the stunned mechanic. Its area radius is 35 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 33.3067. Its area radius is 35 yards.
- Effect 3 is Dummy (effect type 3). Its base value is 75.
What it does
Sonic Horn is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals Physical damage (base value 33.3067) in a 35 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Dummy (3) Mechanic: Stunned Radius: 35 yards |
| Effect #2 | School Damage (2) Value: 33.3067 Radius: 35 yards |
| Effect #3 | Dummy (3) Value: 75 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sonic Horn appears in: 1 boss encounter.
Boss encounters
- Flame Leviathan in Ulduar
Journal section: Siege Vehicles > Salvaged Chopper
Encounter creatures: Flame LeviathanRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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