Spell
Soothing Waters
Nature
The Water Strider cleanses itself with water droplets, removing 1 Disease, Magic, and Poison effect.
Tooltip
The Water Strider cleanses itself with water droplets, removing 1 Disease, Magic, and Poison effect.
How it works
Casting it triggers a 1 sec global cooldown.
Soothing Waters is built from 3 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1. It scales with 0.25 times spell power.
- Effect 2 is Dispel (effect type 38). Its base value is 1.
- Effect 3 is Dispel (effect type 38). Its base value is 1. It scales with 0.25 times spell power.
What it does
Soothing Waters is a Nature spell with an instant cast, a range of 5 yards and a 10 sec cooldown. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Dispel (38) Value: 1 Spell power coefficient: 0.25 Misc value: 3 |
| Effect #2 | Dispel (38) Value: 1 Misc value: 1 |
| Effect #3 | Dispel (38) Value: 1 Spell power coefficient: 0.25 Misc value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Soothing Waters appears in: 1 skill line.
Skill lines
- Pet - Water Strider, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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