Tooltip
Consuming a nearby Soul Fragment heals you.
How it works
Its aura procs every time its trigger condition is met.
Soul Fragments is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 408. It triggers Soul Cleave.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 408. It triggers Soul Barrier.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 408. It triggers Spirit Bomb.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 408. It triggers Soul Sunder.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 408. It triggers Spirit Burst.
What it does
Soul Fragments is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Soul Cleave, Soul Barrier, Spirit Bomb and Soul Sunder. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Apply Aura (6) Aura type id 408 Trigger spell: Soul Cleave |
| Effect #2 | Apply Aura (6) Aura type id 408 Trigger spell: Soul Barrier |
| Effect #3 | Apply Aura (6) Aura type id 408 Trigger spell: Spirit Bomb |
| Effect #4 | Apply Aura (6) Aura type id 408 Trigger spell: Soul Sunder |
| Effect #5 | Apply Aura (6) Aura type id 408 Trigger spell: Spirit Burst |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.