How it works
Soul Infusion is built from 2 client effects, applied in this order:
- Effect 1 is effect type 166, which the datamine does not name. Its base value is 5.
- Effect 2 is Quest Complete (effect type 16).
What it does
Soul Infusion is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 166 Value: 5 Misc value: 1810, 13 |
| Effect #2 | Quest Complete (16) Misc value: 63425 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.