How it works
Soul Missiles is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Trigger Spell (effect type 64). It triggers Soul Rip.
What it does
Soul Missiles is a spell with an instant cast and a range of 100 yards. It also casts Soul Rip.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Trigger Spell (64) Trigger spell: Soul Rip |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.