Tooltip
Heals the caster for 100% of their maximum health, causing them to fixate on a new target and removing Blooded Tracker.
Voracious Soulstalkers will cast Soul Regeneration upon reaching 50% health.
How it works
Soul Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 100.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Blooded Tracker.
What it does
Soul Regeneration is a Shadow spell with a 3.5 sec cast and no range (it targets the caster). It also casts Blooded Tracker.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Effect #1 | Effect 136 Value: 100 |
| Effect #2 | Effect 164 Trigger spell: Blooded Tracker |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Soul Regeneration appears in: 1 boss encounter.
Boss encounters
- Socrethar the Eternal in Hellfire Citadel
Journal section: Voracious Soulstalker
Encounter creatures: Soulbound ConstructRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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