How it works
Its aura procs every time its trigger condition is met.
Soul Transfer is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 20. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 65. Its base value is 10. Its area radius is 200 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. Its area radius is 200 yards.
What it does
Soul Transfer is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura in a 200 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 20 Misc value: 127 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 65 Value: 10 Radius: 200 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 20 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.