How it works
Spawn is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Incomplete Binding.
- Effect 2 is Trigger Spell (effect type 64). It triggers Monitor.
What it does
Spawn is a spell with an instant cast and no range (it targets the caster). It also casts Incomplete Binding and Monitor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Incomplete Binding |
| Effect #2 | Trigger Spell (64) Trigger spell: Monitor |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.