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Spawn Chains [DNT]

Spell

Spawn Chains [DNT]

Physical

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Instant castSelf Only

Physical spell.

Spawn Chains [DNT]

How it works

Spawn Chains [DNT] is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Chains.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Chains.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Chains.

What it does

Spawn Chains [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Chains, Chains and Chains.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Trigger Spell (64)
Trigger spell: Chains
Effect #2Trigger Spell (64)
Trigger spell: Chains
Effect #3Trigger Spell (64)
Trigger spell: Chains

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.