Spell
Spellfire Spheres
Physical
Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere.
Tooltip
Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere.
While you're out of combat, you will slowly conjure Spellfire Spheres over time.
Increases your spell damage by 1.1%.
How it works
Its aura procs every time its trigger condition is met.
Spellfire Spheres is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 6.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 12.
What it does
Spellfire Spheres is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 6 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spellfire Spheres appears in: 1 talent.
Talents
- Spellfire Spheres for Mage (Arcane, Fire, Frost)
Hero talent tree: SunfuryTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
- Effect: Base points changed from 12 to 6 (patch 12.1.0)
Comments
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