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Spiked

Spell

Spiked

Physical

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Instant castTwo-Hundred Yard Range

Floor spikes inflict 30 Physical damage and cause the victim to bleed for 4 Physical damage every 1 sec for 10 sec.

Spiked

Tooltip

Floor spikes inflict 30 Physical damage and cause the victim to bleed for 4 Physical damage every 1 sec for 10 sec.

How it works

Its dispel type is client id 11.

Spiked is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 1 sec, 10 times over the full 10 sec (40 base in total).

What it does

Spiked is a Physical spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it deals Physical damage (base value 30) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1School Damage (2)
Value: 30
Effect #2Apply Aura (6)
Aura type id 3
Value: 4
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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