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Spilled Liquids

Spell

Spilled Liquids

Arcane

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Instant castTower 100

Spilled liquids inflict 10 Arcane damage every 1 sec and reduce movement speed by 35% for players standing within them.

Spilled Liquids

Tooltip

Spilled liquids inflict 10 Arcane damage every 1 sec and reduce movement speed by 35% for players standing within them.

How it works

Spilled Liquids is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -35.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Spilled Liquids is an Arcane spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range100 yards (Tower 100)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: -35
Effect #3Apply Aura (6)
Aura type id 260
Misc value: 1255, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Spilled Liquids appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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