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Spinning Up

Spell

Spinning Up

Physical

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Instant castSelf Only

Spins up a few more threads, inflicting 10 Physical damage to targets every second for 9 sec.

Spinning Up

Tooltip

Spins up a few more threads, inflicting 10 Physical damage to targets every second for 9 sec. During this process, taking damage will punt the Headless Client away from the caster.

This also applies, increasing haste and movement speed. This effect stacks.

How it works

  1. Effect 1 is Dummy (effect type 3). Its area radius is 100 yards. It triggers Spinning Up.

What it does

Spinning Up is a spell with an instant cast and no range (it targets the caster). It also casts Spinning Up (record #332156).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Dummy (3)
Radius: 100 yards
Trigger spell: Spinning Up

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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