Tooltip
Apply the Ward to yourself for 20 sec, absorbing 25% of damage taken until damage has been prevented.
While below 50% health, absorbs 75% of damage taken instead.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Spirit Ward is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 75.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Spirit Ward is a Nature spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 69 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 25 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 75 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Spirit WardUse
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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