Tooltip
The Spiteful Anima hurls itself at its killer as it dies, inflicting Shadow damage and created a pool of Lingering Spite at their feet for 12 sec.
Standing in Lingering Spite inflicts 10 Shadow damage every 1 sec.
How it works
Its dispel type is client id 2. Its aura procs every time its trigger condition is met.
Spite is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It ticks every 3 sec, 4 times over the full 12 sec (20 base in total).
- Effect 2 is Create Area Effect (effect type 179). Its area radius is 3 yards.
What it does
Spite is a spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura every 3 sec and has a Create Area Effect effect in a 3 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 2 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 5 Period: every 3 sec |
| Effect #2 | Create Area Effect (179) Misc value: 23432 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spite appears in: 1 spell that casts it.
Spells that cast it
- SpiteTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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