Tooltip
Ray of Frost deals 30% of its damage to 5 nearby enemies.
How it works
Its aura procs every time its trigger condition is met.
Splintering Ray is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
What it does
Splintering Ray is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 30 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Splintering Ray appears in: 2 talents.
Talents
- Splintering Ray for Mage (Arcane, Fire, Frost)Talent
- Splintering Ray (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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