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Splintering Ray

Spell

Splintering Ray

Physical

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Mage

Instant castSelf Only

Ray of Frost deals 30% of its damage to 5 nearby enemies.

Splintering Ray

Tooltip

Ray of Frost deals 30% of its damage to 5 nearby enemies.

How it works

Its aura procs every time its trigger condition is met.

Splintering Ray is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.

What it does

Splintering Ray is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 30
Effect #2Apply Aura (6)
Aura type id 4
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Splintering Ray appears in: 2 talents.

Talents

  • Splintering Ray for Mage (Arcane, Fire, Frost)Talent
  • Splintering Ray (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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