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Splinters

Spell

Splinters

Physical

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Instant castThree Hundred Yards

Stomping on crates of junk inflicts 25 Physical bleeding damage to all players and causes them to bleed for 3 damage every 1 sec for 6 sec.

Splinters

Tooltip

Stomping on crates of junk inflicts 25 Physical bleeding damage to all players and causes them to bleed for 3 damage every 1 sec for 6 sec. This effect stacks.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Splinters is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (18 base in total).

What it does

Splinters is a Physical spell with an instant cast, a range of 300 yards and effects that last 6 sec. When cast it deals Physical damage (base value 25) and applies an aura with the bleeding mechanic every 1 sec. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration6 sec
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks20
Effect #1School Damage (2)
Value: 25
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Splinters appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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