How it works
Its aura procs every time its trigger condition is met.
Spray Water is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 6 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -15. Its area radius is 6 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -15. Its area radius is 6 yards.
What it does
Spray Water is a spell with an instant cast, a range of 6 yards and effects that last 10 sec. When cast it applies an aura in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Dummy (3) Radius: 6 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: -15 Radius: 6 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: -15 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spray Water appears in: 1 spell that casts it.
Spells that cast it
- Spray WaterTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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