How it works
Squash is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42).
- Effect 2 is Instakill (effect type 1). Its base value is 125.
What it does
Squash is a spell with an instant cast and a range of 5 yards. When cast it makes the caster jump to a location and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Five yards) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) |
| Effect #2 | Instakill (1) Value: 125 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.