Tooltip
Stomps the ground, charges to a distant enemy, and stomps again. Each stomp inflicts 34.2496 Physical damage to nearby enemies and knocks them backwards.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stampede is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 34.2496. Its area radius is 15 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 160. Its area radius is 15 yards.
What it does
Stampede is a Physical spell with an instant cast, a range of 15 yards and a 5 sec cooldown. When cast it deals Physical damage (base value 34.2496) in a 15 yard radius and has a Knock Back effect in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 34.2496 Radius: 15 yards |
| Effect #2 | Knock Back (98) Value: 160 Misc value: 75 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Stampede appears in: 1 boss encounter.
Boss encounters
- Beastlord Darmac in Blackrock Foundry
Journal section: Stage Two: Back of the Beast > Ironcrusher
Encounter creatures: Dreadwing, Beastlord Darmac, Ironcrusher, FaultlineRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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