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Stand Alone

Spell

Stand Alone

Physical

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Instant castSelf Only

When active, getting too close to other players inflicts Nature damage to both players.

Stand Alone

Tooltip

When active, getting too close to other players inflicts Nature damage to both players.

How it works

Stand Alone is built from 2 client effects, applied in this order:

  1. Effect 1 is Spawn (effect type 46).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Stand Alone is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it has a Spawn effect and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Spawn (46)
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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