Tooltip
A typical alcoholic beverage.
How it works
Standard Alcohol is built from 2 client effects, applied in this order:
- Effect 1 is effect type 100, which the datamine does not name. Its base value is 10.
- Effect 2 is effect type 90, which the datamine does not name.
What it does
Standard Alcohol is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 100 Value: 10 |
| Effect #2 | Effect 90 Misc value: 268159 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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