Tooltip
Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage. for 6 sec.
How it works
Starfall is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500. It scales with 1 times spell power. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 200.
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 22 per tick. Its area radius is 5 yards. It ticks every 2 sec, 3 times over the full 6 sec (66 base in total).
What it does
Starfall is a Fire spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it deals Fire damage (base value 500) in a 5 yard radius, applies an aura and leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 500 Spell power coefficient: 1 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 200 |
| Effect #3 | Persistent Area Aura (27) Aura type id 3 Value: 22 Radius: 5 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.