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Static Pulse

Spell

Static Pulse

Nature

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2.5 secSelf Only

Emits a pulse of electricity, inflicting 18 Nature damage instantly and 3 Nature damage every 2 sec for 8 sec.

Static Pulse

Tooltip

Emits a pulse of electricity, inflicting 18 Nature damage instantly and 3 Nature damage every 2 sec for 8 sec. Also knocks back all enemies.

How it works

Static Pulse is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 18. Its area radius is 100 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 100 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 100 yards. It ticks every 2 sec, 4 times over the full 8 sec (12 base in total).

What it does

Static Pulse is a Nature spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Nature damage (base value 18) in a 100 yard radius, has a Knock Back effect in a 100 yard radius and applies an aura in a 100 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2.5 sec
Duration8 sec
Effect #1School Damage (2)
Value: 18
Radius: 100 yards
Effect #2Knock Back (98)
Value: 100
Misc value: 150
Radius: 100 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 3
Radius: 100 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Pulse appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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