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Stealth Field

Spell

Stealth Field

Physical

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1 secSelf Only

Cloaks the user in a stealth field for as long as they stand still.

Stealth Field

Tooltip

Cloaks the user in a stealth field for as long as they stand still. Cannot be used in combat. The field lasts for up to 6 sec. after moving.

The Stealthman shares a cooldown with non-healing potions. Ineffective above level.

How it works

Its dispel type is client id 5. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Stealth Field is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 16.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Stealthman Tracker.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.

What it does

Stealth Field is a spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura with the snared mechanic. It also casts Stealthman Tracker.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
DurationInfinite
Dispel typeDispel type id 5
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 16
Effect #2Trigger Spell (64)
Trigger spell: Stealthman Tracker
Effect #3Apply Aura (6)
Aura type id 33
Value: -50
Mechanic: Snared

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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