Tooltip
Put the steam engine into overdrive for a short duration, rushing forward.
How it works
Steam Rush is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 200. Its area radius is 40 yards.
- Effect 2 is effect type 87, which the datamine does not name. Its base value is 2000. Its area radius is 25 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 142.748. It applies the snared mechanic. Its area radius is 40 yards.
What it does
Steam Rush is a Physical spell with an instant cast and a range of 70 yards. When cast it has a Knock Back effect in a 40 yard radius and deals Physical damage (base value 142.748) with the snared mechanic in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 70 yards (Seventy yards) |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Value: 200 Misc value: 200 Radius: 40 yards |
| Effect #2 | Effect 87 Value: 2000 Radius: 25 yards |
| Effect #3 | School Damage (2) Value: 142.748 Mechanic: Snared Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Steam Rush appears in: 1 spell that casts it.
Spells that cast it
- Steam RushTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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