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Steam Rush

Spell

Steam Rush

Physical

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Instant castSeventy yards

Put the steam engine into overdrive for a short duration, rushing forward.

Steam Rush

Tooltip

Put the steam engine into overdrive for a short duration, rushing forward.

How it works

Steam Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 200. Its area radius is 40 yards.
  2. Effect 2 is effect type 87, which the datamine does not name. Its base value is 2000. Its area radius is 25 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 142.748. It applies the snared mechanic. Its area radius is 40 yards.

What it does

Steam Rush is a Physical spell with an instant cast and a range of 70 yards. When cast it has a Knock Back effect in a 40 yard radius and deals Physical damage (base value 142.748) with the snared mechanic in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range70 yards (Seventy yards)
Cast timeInstant
Effect #1Knock Back (98)
Value: 200
Misc value: 200
Radius: 40 yards
Effect #2Effect 87
Value: 2000
Radius: 25 yards
Effect #3School Damage (2)
Value: 142.748
Mechanic: Snared
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Steam Rush appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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