Tooltip
Power stolen from the shadecaster increases damage done by 15%, healing done by 15%, and movement speed by 50%.
How it works
Stolen Power is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 15. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 15. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50. Its area radius is 20 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 20 yards.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 429. Its base value is 15. Its area radius is 20 yards.
What it does
Stolen Power is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 15 Misc value: 127 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 136 Value: 15 Misc value: 127 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 31 Value: 50 Radius: 20 yards |
| Effect #4 | Apply Aura (6) Aura type id 61 Value: 30 Radius: 20 yards |
| Effect #5 | Apply Aura (6) Aura type id 429 Value: 15 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.