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Stolen Power

Spell

Stolen Power

Physical

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Instant castSelf Only

Power stolen from the shadecaster increases damage done by 15%, healing done by 15%, and movement speed by 50%.

Stolen Power

Tooltip

Power stolen from the shadecaster increases damage done by 15%, healing done by 15%, and movement speed by 50%.

How it works

Stolen Power is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 15. Its area radius is 20 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 15. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50. Its area radius is 20 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30. Its area radius is 20 yards.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 429. Its base value is 15. Its area radius is 20 yards.

What it does

Stolen Power is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 79
Value: 15
Misc value: 127
Radius: 20 yards
Effect #2Apply Aura (6)
Aura type id 136
Value: 15
Misc value: 127
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 31
Value: 50
Radius: 20 yards
Effect #4Apply Aura (6)
Aura type id 61
Value: 30
Radius: 20 yards
Effect #5Apply Aura (6)
Aura type id 429
Value: 15
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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