Tooltip
Stomps the ground, knocking enemies within 50 yds. into the air and inflicting Frost damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stomp is built from 3 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 1 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 200. Its area radius is 50 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 800. Its area radius is 50 yards.
What it does
Stomp is a Frost spell with a 0.5 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it makes the caster jump to a location up to 1 yards, has a Knock Back effect in a 50 yard radius and deals Frost damage (base value 800) in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 0.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Jump to Destination (42) Misc value: 100 Radius: 1 yards |
| Effect #2 | Knock Back (98) Value: 200 Misc value: 25 Radius: 50 yards |
| Effect #3 | School Damage (2) Value: 800 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.