Tooltip
Upon activation, begins to emit every 20 sec. Essences last until their relic is next activated.
inflicts 5 Nature damage to the nearest player every 2 sec, increasing in damage by 20% per strike. Causes if it strikes a target below 25% health.
How it works
Its aura procs every time its trigger condition is met.
Storm Essence is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 20.
What it does
Storm Essence is a Nature spell with an instant cast, a range of 200 yards and effects that last 9 sec. When cast it deals Nature damage (base value 5) with the infected mechanic and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 5 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 20 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Storm Essence appears in: 1 boss encounter.
Boss encounters
- The Restless Cabal in Crucible of Storms
Journal section: Relics of Power > Tempest Caller
Encounter creatures: Fa'thuul the Feared, Zaxasj the SpeakerRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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