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Storm's Wail

Spell

Storm's Wail

Nature

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Instant castTwo-Hundred Yard Range

Overcharges a player, inflicting 10 Nature damage every 1 sec for 10 sec.

Storm's Wail

Tooltip

Overcharges a player, inflicting 10 Nature damage every 1 sec for 10 sec. Upon expiration, an Energized Storm is created.

While affected, s can be absorbed.

How it works

Storm's Wail is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec, 10 times over the full 10 sec (100 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.

What it does

Storm's Wail is a Nature spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4
Value: 10
Effect #3Apply Aura (6)
Aura type id 61
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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