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Storming Impact

Spell

Storming Impact

Nature

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Instant castThree Hundred Yards

Mug'Zee releases his static charge, inflicting 100 Nature damage to all players and knocking them back.

Storming Impact

Tooltip

Mug'Zee releases his static charge, inflicting 100 Nature damage to all players and knocking them back. These effects are reduced by the number of players struck.

How it works

Storming Impact is built from 5 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 300 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. It applies the knockbacked mechanic. Its area radius is 300 yards.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Static Charge.
  4. Effect 4 is effect type 160, which the datamine does not name. It triggers Bulletstorm.
  5. Effect 5 is effect type 160, which the datamine does not name. It triggers Stormfury Cloud.

What it does

Storming Impact is a Nature spell with an instant cast and a range of 300 yards. When cast it deals Nature damage (base value 100) in a 300 yard radius. It also casts Static Charge, Bulletstorm and Stormfury Cloud.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 100
Radius: 300 yards
Effect #2Effect 144
Value: 100
Misc value: 200
Mechanic: Knockbacked
Radius: 300 yards
Effect #3Effect 203
Trigger spell: Static Charge
Effect #4Effect 160
Trigger spell: Bulletstorm
Effect #5Effect 160
Trigger spell: Stormfury Cloud

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.