Spell
Stormsurge
Physical
Stormstrike has a.1% chance to reset the cooldown of Stormstrike and cause your next Stormstrike to deal 25% additional damage as Nature damage.
Tooltip
Stormstrike has a.1% chance to reset the cooldown of Stormstrike and cause your next Stormstrike to deal 25% additional damage as Nature damage.
How it works
Its aura procs every time its trigger condition is met.
Stormsurge is built from 7 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Stormstrike.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -100.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 107.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Windstrike.
- Effect 7 is effect type 293, which the datamine does not name. Its base value is 1.
What it does
Stormsurge is a spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura. It also casts Stormstrike and Windstrike.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 408 Value: 1 Trigger spell: Stormstrike |
| Effect #2 | Apply Aura (6) Aura type id 108 Misc value: 11 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: -100 Misc value: 14 |
| Effect #4 | Apply Aura (6) Aura type id 108 |
| Effect #5 | Apply Aura (6) Aura type id 107 Misc value: 7 |
| Effect #6 | Apply Aura (6) Aura type id 408 Value: 1 Trigger spell: Windstrike |
| Effect #7 | Effect 293 Value: 1 Misc value: 1254 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.