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Subroutine: Emergency Repairs

Spell

Subroutine: Emergency Repairs

Nature

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Instant castSelf Only

Healing allies under 50% health has a chance to restore to you over 4 sec.

Subroutine: Emergency Repairs

Tooltip

Healing allies under 50% health has a chance to restore to you over 4 sec.

How it works

Its aura procs every time its trigger condition is met.

Subroutine: Emergency Repairs is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Dummy (effect type 3). Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 189.

What it does

Subroutine: Emergency Repairs is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Dummy (3)
Value: 50
Effect #3Apply Aura (6)
Aura type id 189

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.