Tooltip
Shrouds a random player in suffocating darkness, inflicting 39.1829 Shadow damage and 10 Torment every 1 sec, and slowing movement speed by 50%.
How it works
Suffocating Dark is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 10 per tick. It ticks every 1 sec, 30 times over the full 30 sec (300 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50. It applies the snared mechanic.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 39.1829 per tick. It ticks every 1 sec, 30 times over the full 30 sec (1175.49 base in total).
What it does
Suffocating Dark is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura, applies an aura every 1 sec and applies an aura with the snared mechanic. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Mechanic | Snared |
| Effect #1 | Apply Aura (6) Aura type id 260 Misc value: 1236, 7 |
| Effect #2 | Apply Aura (6) Aura type id 24 Value: 10 Misc value: 10 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: 50 Mechanic: Snared |
| Effect #4 | Apply Aura (6) Aura type id 3 Value: 39.1829 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.