Spell
Summon Nightmane - 1
Physical
Physical spell.
How it works
Summon Nightmane - 1 is built from 3 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is effect type 140, which the datamine does not name. It triggers Vehicle Aura.
- Effect 3 is effect type 140, which the datamine does not name. It triggers spell id 81040.
What it does
Summon Nightmane - 1 is a spell with an instant cast, a range of 500 yards and an effect that lasts until cancelled. When cast it summons a creature. It also casts Vehicle Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Summon (28) Misc value: 91931, 3331 |
| Effect #2 | Effect 140 Trigger spell: Vehicle Aura |
| Effect #3 | Effect 140 Trigger spell id 81040 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Summon Nightmane - 1 appears in: 1 spell that casts it.
Spells that cast it
- Force Cast: SummonTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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