Tooltip
Quicksilver loses its damage mitigation properties when heated, but inflicts damage to nearby enemies and causes attacks to deal additional fire damage.
How it works
Its aura procs every time its trigger condition is met.
Superheated Quicksilver Armor is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5.
What it does
Superheated Quicksilver Armor is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 17 sec. When cast it applies an aura. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 17 sec |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Dummy (3) Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 5 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.